Meshes
There are predefined helper functions for common shapes:
quad(1.0f, 2.0f)- quad in xy plane with half-side 1.0 along x and 2.0 along y axiscube(0.5f)- cube with half-side 0.5sphere(1.0f)- sphere with radius 1.0disk(1.0f)- disk with radius 1.0coneTop(1.0f, 2.0f)- conical surface with height 1.0 and radius 1.0cylinderSide(1.0f, 2.0f)- cylindrical surface with height 1.0 and radius 1.0obj("models/file.obj")- loads a mesh from a Wavefront .obj filemodels/file.obj
It's also possible to generate custom meshes via the customMesh helper function:
customMesh("road", 4, 6) {
pos(-0.5f, 0f, 0f).normal(1.y).tex(0f, 0f)
pos(-0.5f, 0f, 32f).normal(1.y).tex(0f, 32f)
pos(0.5f, 0f, 32f).normal(1.y).tex(1f, 32f)
pos(0.5f, 0f, 0f).normal(1.y).tex(1f, 0f)
index(0, 1, 2, 0, 2, 3)
}
Note that if dynamic attribute is set to true, the initializer block of the mesh if called every frame and mesh data is updated in GPU dynamically.